DevEngine Update — Major Systems & Workflow Upgrade
news
5/5/2026, 7:36:26 PM
The engine is now available in the launcher.
DevEngine just received a massive update focused on workflow improvements, rendering stability, and runtime systems.
What’s New
- New Add Component workflow in Inspector:
- search, categories, tooltips
- sorting and duplicate protection
- Plugin components now integrated into Inspector menu
- Added UI presets:
- Button, Label, Panel, Input, Slider, Checkbox, Combo, Progress
- Expanded Project Settings:
- rendering, threading, cache and Vulkan controls
Engine Improvements
- Improved Assimp model import:
- texture auto-detection
- embedded textures support
- material fallback
- Fixed animation and skinning:
- bind pose
- root motion
- bone matching
- Improved Vulkan rendering:
- stable skinned instancing
- improved shadows
- better texture streaming and caching
Performance & Systems
- Added async loader with cancellation
- Improved runtime cache and texture system
- Added GPU frame profiling
- Optimized mesh and material merging
World & Runtime
- Added workspace and shard streaming system
- Improved Lua runtime:
- validation
- better error handling
- Added runtime callbacks:
- pause, VSync, volume, window control
Physics & Gameplay
- Expanded PhysX API:
- raycasts, overlaps, joints, rigidbody control
- Added gameplay components:
- AI, inventory, weapons, and more
Plugins & Build System
- Added plugin hot reload and unload
- Improved build pipeline:
- SGame.dll auto-detection
- asset and runtime sync
- plugin hooks
Author: Wang Lin