updates

DevEngine Update — Major Systems & Workflow Upgrade

news 5/5/2026, 7:36:26 PM
The engine is now available in the launcher. DevEngine just received a massive update focused on workflow improvements, rendering stability, and runtime systems. What’s New - New Add Component workflow in Inspector: - search, categories, tooltips - sorting and duplicate protection - Plugin components now integrated into Inspector menu - Added UI presets: - Button, Label, Panel, Input, Slider, Checkbox, Combo, Progress - Expanded Project Settings: - rendering, threading, cache and Vulkan controls Engine Improvements - Improved Assimp model import: - texture auto-detection - embedded textures support - material fallback - Fixed animation and skinning: - bind pose - root motion - bone matching - Improved Vulkan rendering: - stable skinned instancing - improved shadows - better texture streaming and caching Performance & Systems - Added async loader with cancellation - Improved runtime cache and texture system - Added GPU frame profiling - Optimized mesh and material merging World & Runtime - Added workspace and shard streaming system - Improved Lua runtime: - validation - better error handling - Added runtime callbacks: - pause, VSync, volume, window control Physics & Gameplay - Expanded PhysX API: - raycasts, overlaps, joints, rigidbody control - Added gameplay components: - AI, inventory, weapons, and more Plugins & Build System - Added plugin hot reload and unload - Improved build pipeline: - SGame.dll auto-detection - asset and runtime sync - plugin hooks Author: Wang Lin
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DevEngine Editor: New Update

news 4/30/2026, 12:46:43 PM
A major update for DevEngine Editor has been released. The editor now makes it easier to create and edit game scenes, add objects, configure components, and connect systems like scripts, physics, sound, particles, and other gameplay elements without turning your workflow into a spaghetti disaster. What’s New and Improved Scene Editor * Create, open, save, and edit game scenes * Improved scene hierarchy handling * Faster object manipulation and selection Entity and Component System * Build game objects using modular components * Flexible architecture for custom systems * Easier component management and debugging Scripts * Support for Lua * C# via .NET bridge * Native C++ scripting * Improved script binding and execution stability Physics * Collisions and triggers * Rigidbody system * Raycasting support * Forces and impulses * More stable simulation under heavy load Rendering * Support for D3D11, DX12, Vulkan * Custom shader support * Improved rendering pipeline performance * Better handling of complex scenes Plugins * Extend the editor using plugin API * Hot-reload support for faster iteration * Custom tools and editor extensions VR Support * OpenXR integration * Object interaction in VR * Teleportation system * Editor controls in virtual space Project Build System * Build system for projects * Asset packs and manifest files * Resource packaging * Faster and cleaner build process Network Editor * Host/client collaborative editing * Real-time synchronization * Improved connection stability Asset Pipeline * Improved import for models, textures, materials * Scene and prefab support * Script asset handling * Reduced import errors and faster processing Summary This update makes DevEngine Editor a more powerful and convenient tool for game development. More systems are now integrated directly into the editor, reducing setup time and making development workflows smoother and more predictable. Development Status DevEngine Editor is still in development. Some bugs may still appear, but the overall experience is now significantly more stable and usable. Author Wang Lin
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DevEngine Editor Update

news 4/2/2026, 12:46:10 PM
Added particle system Added Lua scripting support Added VR support with beta menu Added Animator, Mesh Collider, Audio, Shader (fixed), and more Improved and expanded Plugin API support Fixed and improved Vulkan and DX12, plus many other enhancements Performance Improvements The engine now utilizes multi-core processing to boost performance. DevEngine now supports built-in Lua scripting, as well as C# scripting via plugins, and much more. Author: Wang Lin 🚀
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Developer DevEngine C/C++

news 3/24/2026, 7:30:28 PM
We’ve introduced experimental VR support in the editor, enhanced the Vulkan renderer, improved multithreading performance, added network features, and much more. Stay tuned for further updates to the DevEngine (C/C++). Author: Wang Lin
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Introducing X2DEngine — A New 2D/2.5D Game Engine

news 3/18/2026, 6:47:42 PM
X2DEngine is a powerful and flexible 2D/2.5D game engine with a built-in editor, designed for fast development, high performance, and full control over your projects. It combines an intuitive workflow similar to Unity with a modern architecture based on ECS and C# scripting, making it suitable for both indie and scalable game development. We are working on X2DEngine, a modern engine built with flexibility, performance, and ease of use in mind. X2DEngine comes with its own powerful editor, featuring a scene system, prefab workflow, ECS architecture, and support for C# scripting. 🎮 What you can do with X2DEngine: — Create and manage game levels with a full scene hierarchy — Configure objects through an intuitive inspector — Use visual prefab editing for faster development — Run and test your game in real-time with Play Mode — Build complete game logic using runtime scripting ⚙️ Engine systems include: — Rendering system (2D / 2.5D) — 2D physics and collision handling — Pathfinding — Animation system — Audio system — UI framework — Combat systems (weapons, damage) — AI and survival mechanics 🛠️ Development & debugging tools: — Console — Profiler — Debug gizmos — Project window — Scene view 🌐 Future direction: — Multiplayer support and object synchronization — Expansion of editor tools for faster and more efficient development X2DEngine is built to give developers both power and control, while keeping the workflow smooth and intuitive. More updates coming soon. — Wang Lin, Zarrakun, Staili Steyfer
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DevEngine Editor (C/C++) — Development Status

news 3/18/2026, 6:31:18 PM
Friends, The development of DevEngine is ongoing. Our current focus is the DevEngine Editor, built using C/C++, ensuring high performance and full control over the system. 🎮 Our goal is to create a powerful engine for AAA game development, featuring: — Mechanics similar to Garry’s Mod (flexibility, sandbox, modding support) — Easy-to-use interface and workflow comparable to Unity — Full 64-bit architecture support — High performance thanks to C/C++ ⚙️ Engine capabilities: — World generation — Modular system and extensibility — Flexible development pipeline — Scalable architecture ⏳ The project is actively evolving, with a strong focus on stability, performance, and developer-friendly design. More updates coming soon. — Wang Lin
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Create game Survival2D

news 3/17/2026, 6:53:08 PM
🧟‍♂️ Zombie Survival Game I am developing a simple game in C#, designed for friends and anyone who wants to enjoy a survival experience in a zombie-filled world. The project is currently in active development, so it will become available a bit later. ⚙️ System Requirements - RAM: 1 GB - Disk Space: 800 MB - Graphics Card: 2 GB (Vulkan support required) - Network: Broadband internet connection - Game Modes: Single-player and Multiplayer 🎮 About the Game You spawn in a procedurally generated world with a dynamic day-night cycle. - ☀️ Daytime — Explore, loot, craft, and prepare for what's coming. - 🌙 Nighttime — Survival mode kicks in: zombie hordes attack, and you must defend yourself, build barricades, and stay alive at all costs. Each new day increases the difficulty: zombies become stronger, faster, and more numerous. Stay sharp — one mistake can cost you everything. 💡 Features - Progressive difficulty system (each day gets harder) - Crafting and resource gathering - Base building and defense mechanics - Multiplayer co-op with friends - Inspired by Slay.one, with a stronger focus on survival 🚧 Development Status The game is still in development. Release and download access will be available in the future.
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